
Preparing for Player Turnover: Keeping the Common Grounds Guild of Greyhawk Accessible and Engaging
In a West Marches campaign like the Common Grounds Guild of Greyhawk, where multiple groups of players share a living world, turnover is inevitable. Some adventurers will dive in headfirst for months, while others may only play a few sessions before life pulls them elsewhere. As organizers, Dungeon Masters, and fellow players, we need to ensure that new players can easily integrate into the campaign while allowing returning players to rejoin without disruption.
Here’s how we’re tackling player turnover while keeping the Common Grounds Guild of Greyhawk immersive, engaging, and easy to jump into.
1. An Open-Door Structure: No Pressure, Just Adventure
One of the core strengths of the West Marches format is its flexibility—players sign up for sessions when they’re available, rather than committing to a fixed schedule. To keep this model sustainable:
- No mandatory attendance: Players can drop in and out as their schedules allow.
- Story arcs built for modular play: Each session is self-contained, preventing absences from stalling ongoing plots.
- Persistent world tracking: A shared Guild Log records world events, so returning players can catch up quickly.
Example: If a player explores a ruined temple one session but can't return the next week, another party can pick up where they left off—or leave the mystery unresolved for future adventurers.
2. The Guild Structure: A Built-In Narrative for Player Turnover
The Common Grounds Guild of Greyhawk is a perfect in-game explanation for fluctuating adventurers. New players are simply fresh recruits, and returning players can justify their absence with personal quests, training, or downtime.
Ways to incorporate this into storytelling:
- Guild Assignments: Players take on missions when they’re available, reinforcing the idea of an adventuring guild sending members into the world.
- Downtime Activities: Between sessions, players can roleplay through Discord, engage in worldbuilding, or even contribute to faction politics.
- Veteran and Rookie Pairing: New players are encouraged to team up with veterans, learning the ropes while staying engaged.
Example Resource: Matt Colville’s Strongholds & Followers book provides great ideas for how to integrate a guild structure into gameplay.
3. Session Recaps and Shared Knowledge
To keep the world feeling dynamic and interconnected, we maintain a Guild Log where each session’s events are documented. This helps new and returning players get up to speed.
Tools we use to track the world’s evolution:
- A physical or digital Guild Log where players can read and contribute to past session summaries.
- A shared map of Greyhawk, updated with discoveries, explored dungeons, and faction movements.
- Discord channels for between-session roleplay, rumors, and information sharing.
Example: If one group uncovers an ancient curse in the Cairn Hills, but no one takes immediate action, future players will have notes about its dangers—or learn about it the hard way!
4. Fast Character Creation and Leveling Adjustments
For new and returning players, easy onboarding is key. Here’s how we streamline the process:
- Pre-made characters are available for new players who want to jump in immediately.
- Milestone leveling: Instead of tracking XP individually, we use a shared milestone system that allows new players to start at a reasonable level.
- Session Zero resources: We offer quick guides on Greyhawk’s lore and campaign expectations, so newcomers don’t feel lost.
Example Resource: D&D Beyond (www.dndbeyond.com) makes character creation easy, especially for those unfamiliar with Greyhawk-specific options.
5. Keeping the Community Active and Engaged
Beyond the game itself, a strong community ensures players stay invested. To keep engagement high, we:
- Host Guild Days at Common Ground Games, where players can meet outside of scheduled sessions.
- Run seasonal events and epic encounters, giving players reasons to return.
- Encourage player-driven content, such as writing session recaps, contributing to lore, or even designing faction quests.
Example: We might introduce a Greyhawk Grand Tournament, where players who haven’t played in a while can return for a one-shot battle, gaining renown and loot for their future adventures.
Final Thoughts: Embracing the Adventure
Player turnover isn’t a problem—it’s part of the adventure. By designing the Common Grounds Guild of Greyhawk to accommodate both new and returning players, we ensure that the campaign remains exciting, dynamic, and welcoming.
Whether you’re a seasoned Greyhawk explorer or a first-time adventurer, there’s always a place for you at the table. If you’re interested in joining, drop by Common Ground Games and check out our next Guild Day!
Additional Resources for Dungeon Masters and Players:
- Greyhawk Wiki (Canonfire!) – http://www.canonfire.com
- West Marches DM Tips (Matt Colville Video) – YouTube: Running the Game
- Obsidian Portal – Great for campaign tracking and session recaps: www.obsidianportal.com
Let’s keep the Common Grounds Guild of Greyhawk thriving—see you on the frontier!