Common Grounds Guild - West Marches Campaign

Treasure Hoards and Magic Items: Loot Distribution in a Nonlinear Campaign

Treasure Hoards and Magic Items: Loot Distribut...

One of the trickiest balancing acts in a West Marches-style campaign is loot—especially in a shared world like the Common Grounds Guild of Greyhawk, where player groups change from session...

Treasure Hoards and Magic Items: Loot Distribut...

One of the trickiest balancing acts in a West Marches-style campaign is loot—especially in a shared world like the Common Grounds Guild of Greyhawk, where player groups change from session...

Living World Events: How to Evolve the Greyhawk Setting Based on Player Actions

Living World Events: How to Evolve the Greyhawk...

One of the most exciting—and challenging—parts of running a West Marches campaign is managing the persistent world. In the Common Grounds Guild of Greyhawk, we want players to feel like...

Living World Events: How to Evolve the Greyhawk...

One of the most exciting—and challenging—parts of running a West Marches campaign is managing the persistent world. In the Common Grounds Guild of Greyhawk, we want players to feel like...

Taming the Chaos: How to Keep a West Marches Campaign Organized Across Multiple DMs

Taming the Chaos: How to Keep a West Marches Ca...

Running a West Marches campaign is already a unique challenge—with players coming and going, modular stories unfolding, and a world that’s constantly evolving based on player actions. But when you...

Taming the Chaos: How to Keep a West Marches Ca...

Running a West Marches campaign is already a unique challenge—with players coming and going, modular stories unfolding, and a world that’s constantly evolving based on player actions. But when you...

Balancing Challenge and Accessibility: Designing Quests for Mixed-Level Parties in a West Marches Campaign

Balancing Challenge and Accessibility: Designin...

One of the unique challenges of running a West Marches campaign—like our Common Grounds Guild of Greyhawk—is managing player groups of varying experience and power levels. Some adventurers might be...

Balancing Challenge and Accessibility: Designin...

One of the unique challenges of running a West Marches campaign—like our Common Grounds Guild of Greyhawk—is managing player groups of varying experience and power levels. Some adventurers might be...

Factions and Power Struggles: Creating Political Intrigue in a West Marches Campaign

Factions and Power Struggles: Creating Politica...

In a West Marches campaign, the world evolves based on player actions, and nowhere is that more evident than in the shifting alliances and rivalries of its factions. In the...

Factions and Power Struggles: Creating Politica...

In a West Marches campaign, the world evolves based on player actions, and nowhere is that more evident than in the shifting alliances and rivalries of its factions. In the...

Preparing for Player Turnover: Keeping the Common Grounds Guild of Greyhawk Accessible and Engaging

Preparing for Player Turnover: Keeping the Comm...

In a West Marches campaign like the Common Grounds Guild of Greyhawk, where multiple groups of players share a living world, turnover is inevitable. Some adventurers will dive in headfirst...

Preparing for Player Turnover: Keeping the Comm...

In a West Marches campaign like the Common Grounds Guild of Greyhawk, where multiple groups of players share a living world, turnover is inevitable. Some adventurers will dive in headfirst...