Common Grounds Guild - West Marches Campaign

Factions and Power Struggles: Creating Political Intrigue in a West Marches Campaign

Factions and Power Struggles: Creating Politica...

In a West Marches campaign, the world evolves based on player actions, and nowhere is that more evident than in the shifting alliances and rivalries of its factions. In the...

Factions and Power Struggles: Creating Politica...

In a West Marches campaign, the world evolves based on player actions, and nowhere is that more evident than in the shifting alliances and rivalries of its factions. In the...

Preparing for Player Turnover: Keeping the Common Grounds Guild of Greyhawk Accessible and Engaging

Preparing for Player Turnover: Keeping the Comm...

In a West Marches campaign like the Common Grounds Guild of Greyhawk, where multiple groups of players share a living world, turnover is inevitable. Some adventurers will dive in headfirst...

Preparing for Player Turnover: Keeping the Comm...

In a West Marches campaign like the Common Grounds Guild of Greyhawk, where multiple groups of players share a living world, turnover is inevitable. Some adventurers will dive in headfirst...

Running Epic, Multi-Group Events in a West Marches Campaign

Running Epic, Multi-Group Events in a West Marc...

One of the most exciting aspects of running a West Marches campaign—especially one as large as the Common Grounds Guild of Greyhawk—is the opportunity to host epic, multi-group events. With...

Running Epic, Multi-Group Events in a West Marc...

One of the most exciting aspects of running a West Marches campaign—especially one as large as the Common Grounds Guild of Greyhawk—is the opportunity to host epic, multi-group events. With...

Incorporating Greyhawk’s Historical Conflicts into West Marches Gameplay

Incorporating Greyhawk’s Historical Conflicts i...

One of the most compelling aspects of running a Greyhawk-based West Marches campaign is the setting’s rich history of wars, political intrigue, and shifting alliances. Unlike homebrew settings that require...

Incorporating Greyhawk’s Historical Conflicts i...

One of the most compelling aspects of running a Greyhawk-based West Marches campaign is the setting’s rich history of wars, political intrigue, and shifting alliances. Unlike homebrew settings that require...

Seasonal Events in the Common Grounds Guild: Adding Real-World Inspiration to Greyhawk

Seasonal Events in the Common Grounds Guild: Ad...

One of the most exciting aspects of a West Marches campaign is its ability to reflect a living, evolving world, shaped not just by the players but also by the...

Seasonal Events in the Common Grounds Guild: Ad...

One of the most exciting aspects of a West Marches campaign is its ability to reflect a living, evolving world, shaped not just by the players but also by the...

Modular Dungeon Design for Greyhawk’s West Marches: Balancing Challenge and Creativity

Modular Dungeon Design for Greyhawk’s West Marc...

In the Common Grounds Guild of Greyhawk, our West Marches campaign is designed for flexibility, challenge, and player-driven exploration. Each session is a self-contained adventure lasting 2-4 hours, and every...

Modular Dungeon Design for Greyhawk’s West Marc...

In the Common Grounds Guild of Greyhawk, our West Marches campaign is designed for flexibility, challenge, and player-driven exploration. Each session is a self-contained adventure lasting 2-4 hours, and every...