Common Grounds Guild - West Marches Campaign

Modular Dungeon Design for Greyhawk’s West Marc...
In the Common Grounds Guild of Greyhawk, our West Marches campaign is designed for flexibility, challenge, and player-driven exploration. Each session is a self-contained adventure lasting 2-4 hours, and every...
Modular Dungeon Design for Greyhawk’s West Marc...
In the Common Grounds Guild of Greyhawk, our West Marches campaign is designed for flexibility, challenge, and player-driven exploration. Each session is a self-contained adventure lasting 2-4 hours, and every...

Creating Memorable NPCs for the Common Grounds ...
One of the most exciting aspects of a West Marches campaign is the shared world experience, where players interact with recurring NPCs who serve as quest givers, allies, rivals, or...
Creating Memorable NPCs for the Common Grounds ...
One of the most exciting aspects of a West Marches campaign is the shared world experience, where players interact with recurring NPCs who serve as quest givers, allies, rivals, or...

Tracking Player Impact: Tools for Managing a We...
Running a West Marches campaign comes with an exciting challenge: keeping track of player actions and how they shape the world. In the Common Ground Guild of Greyhawk, where multiple...
Tracking Player Impact: Tools for Managing a We...
Running a West Marches campaign comes with an exciting challenge: keeping track of player actions and how they shape the world. In the Common Ground Guild of Greyhawk, where multiple...

Greyhawk Deities and Divine Influence: Adding D...
In a West Marches campaign, players drive the story by choosing which quests to pursue and where to explore. But in a world as rich as Greyhawk, adventurers aren’t just...
Greyhawk Deities and Divine Influence: Adding D...
In a West Marches campaign, players drive the story by choosing which quests to pursue and where to explore. But in a world as rich as Greyhawk, adventurers aren’t just...

Handling Player Conflict in a West Marches Camp...
Running a West Marches campaign, especially one like the Common Grounds Guild of Greyhawk with multiple groups sharing a single world, presents unique challenges. Among them, handling player conflict is...
Handling Player Conflict in a West Marches Camp...
Running a West Marches campaign, especially one like the Common Grounds Guild of Greyhawk with multiple groups sharing a single world, presents unique challenges. Among them, handling player conflict is...

Dynamic World-Building in a West Marches Campai...
One of the most exciting aspects of a West Marches campaign is its living, breathing world, where player actions and decisions shape the story. For the Common Ground Guild of...
Dynamic World-Building in a West Marches Campai...
One of the most exciting aspects of a West Marches campaign is its living, breathing world, where player actions and decisions shape the story. For the Common Ground Guild of...